Ocarina Memory — sequence and sound references Checked: 12 September 2026 The Legend of Zelda: Ocarina of Time, Nintendo 64 controls: Nintendo's original manual identifies A and C-button ocarina play. https://m1.nintendo.net/docvc/NUS/USA/CZLE/CZLE_E.pdf Primary sequence verification: original-game decompilation https://github.com/zeldaret/oot/blob/cbe814b25455f14a343a7457c4b1c92af40ede6a/src/audio/game/general.c Table: gOcarinaSongButtons. All six entries were parsed and checked against our song fixture on 12 September 2026. This project reconstructs the original game's code; it is not an officially published Nintendo source release. Our recognizer accepts each song's six-note sequence at the end of the notes played, including after a false start, as the original free-play recognizer does. Our three-song, 30-second scoring is an original challenge rule. Button presses count once, including overlapping thumb presses. Holding a button does not repeat it. Rhythm, held-note duration, pitch bends and the original game's staff/teaching modes are not part of this challenge. Secondary song button-sequence transcription by a player: https://forum.gamer.com.tw/G2.php?bsn=1689&sn=2056 Corroborates Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song, Song of Time and Song of Storms. Chinese names have regional variants; the app also shows the English song title in its Chinese interface. Pitch-reference analysis: https://danbruno.net/writing/ocarina/ https://raw.githubusercontent.com/zeldaret/oot/main/include/ocarina.h A: D4; C-down: F4; C-right: A4; C-left: B4; C-up: D5. The app creates a short sine tone for each user-pressed button locally. It does not use Nintendo recordings, extracted samples, logos or artwork. The interface, scorecard and button icon are original HTML/CSS/canvas/SVG work. Song titles and button sequences identify the game being recalled. This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.